Apologies for leaving Rhanzlistan on the back burner for so long, life and other hobby interests just passed it by I’m afraid. I hope this account of Monday’s spiffing game with Phil here in GHQ will prove some consolation to my loyal reader! The game was played using
Bolt Action Second Edition rules.
The scenario I devised was a three handed game for two players. The R.F.F. - the God Guys you recall - had a force of 7 units to pick from their complement, the S.P.I.F.F. - the Bad Guys of course - a force of 8 units from theirs, while there were 6 units of Bhurpa warriors. All three forces had the same objective, namely to seize military supplies left behind in the ruins of an old village and fort. The Bhurpas were activated by their own dice and controlled by whichever of the other two sides had drawn the previous dice for their force. If the Bhurpa dice was drawn out first in any turn it was disguarded. Thus either side could utilise the Bhurpas in their own support, to thwart the enemy's ambitions, or just seize the supplies for the Bhurpas themselves if that was the best choice to hobble the enemy. In addition to these dice, their was a red 'End of Turn' dice, whose title describes its function in the game of course. The game length was set at 12 Turns before nightfall was declared and the game concluded. Now, as ever, as series of pictures and captions to capture the essence of the struggle for any interested passersby ~
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Hardly-Standin oversees the arrival of the advanced guard of
the Rhanzlistan Field Force in Turn 1.
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Comrade Colonel Corbinski ushers the first of the S.P.I.F.F.
along the road.
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The draw of the dice sees the Bhurpas on the move towards
the Soviet incursion on their homeland.
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The Bhurpas seize the low hills to the Soviet's left flank and
wait in ambush!
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Lead by their Prophet, Mustapha Leake, the fanatics break from
cover of the low hills and charge the Siberian Rifles! Cries of
"Allah Akbah!" rent the air!
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Not the best of outcomes for the Bhurpas! The Siberians see
them off in a brisk combat!
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Hardly-Standin's command moves forward to occupy the ruins
at the edge of the village.
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More of the S.P.I.F.F. moves to their left flank in an attempt to
deter any further aggression from the troublesome Bhurpas.
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The run of the random dice controlling the Bhurpas swings
ever more to favour the S.P.I.F.F. and bands of warriors surge
towards the lower river crossing on the R.F.F.'s right flank.
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The Tandoori Rifles occupy the ruins in support of the
armoured car's advance on the bridge crossing the river.
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In the meantime, the forces of the S.P.I.F.F. are massing for an
attack on the ruins of the Red Fort.
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A band of fanatical Bhurpa warriors have rushed the bridge in
a bid to seize the cases of rifles and ammunition in the Red
Fort.
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Sustained fire from the Tandooris destroys the fanatics, but the
firefight distracts the attention of the R.F.F'.s commander for a
moment and more Soviet inspired Bhurpa warriors move
around his right flank.
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The Tandooris finally realise the danger to their flank and move
to occupy the ruins of the Red Fort. This turned out to be a bit
of a poisoned chalice as fire from flank and front soon whittled
them down and saw mounting Pin Markers and the death of
their gallant commanding officer!
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With the demise of the Tandooris and the 3rd Foot and Mouth
being held off in the village ruins by heavy enemy fire, the
Siberian Rifles are able to enter the Red Fort ruins and seize
the military supplies.
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As darkness fell {at the end of Turn 12} The S.P.I.F.F. held the
Red Fort of Death while the Ghurkas held the other ruin holding
more cases of rifles and boxes of ammunition. The Bhurpas, who
had proved decisive in aiding the Soviets were left with nothing!
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The mechanism for random control of the bands of Bhurpa warriors worked really well we both thought. In the early moves, the draw of the dice favoured the cause of the R.F.F., while in the latter stages the control of the warriors entirely passed to the cause of the S.P.I.F.F.! This enabled them to utilise the fire of the bands of warriors to destroy the Tandooris holding the fort's ruins and concentrate their own efforts on holding back the advance of the R.F.F. If the game had beyond the agreed 12 Turns it is probable that the Soviets wold have emerged victorious, but the fall of night comes quickly in Rhazlistan and thwarted their efforts at the last, allowing the R.F.F. to slip away with half of the contested supplies.
I do hope it will not be so long this time before we return to Rhanzlistan and the ongoing tales of daring do which take place amongst its mountains, valleys and villages...