The occasional exploits of Brigadier 'Tubby' Bykleigh and the Rhanzlistan Field Force

Saturday, 12 July 2014

The Bhyklabad Horse II

I've painted the remainder of the figures from the Brigade Games Indian Cavalry, from their WWI ranges, which I have deployed into the Rhanzlistan Field Force. They are known locally as  "Aston's Scouts", but more properly as 'The Bhyklabad Horse'. Here is the full strength unit, commanded by their newly promoted Major, John Roberts ~

















A close up of some of the figures, always a risky choice given my standard of painting, but there you go ~

















In addition to the 13 figures of the Scouts, I painted an extra two up to represent Brigadier 'Tubby' Bykleigh and his personal escort ~




































Of course, its compulsory for our hero to be mounted on a white horse! I'll probably replace the lance pennon with a Union flag, when I can find out where I put the sheet for safe keeping! I hope that they'll soon be in action to help expel the S.P.I.F.F. from Rhanzlistan, or at least give those darned cossacks a run for their money!


Wednesday, 25 June 2014

The Bhyklabad Horse {Aston's Scouts}

In most games we've played so far in our 'Tales From Rhanzlistan' campaign I've found myself seriously outnumbered in respect to the cavalry arm of the Rhanzlistan Field Force. Phil's Bolsheviks have always been able to use their cavalry superiority to cause me real problems. The sole unit of cavalry, the Shropshire Yeomanry, were made up of Brigade Games figures from their WWI ranges, some of which I got as a gift from friends in the USA and some I picked up off Colonel Bill 's webshop. I had thought to add some mounted Bhurpas from the excellent Empress Miniatures Jazz Age Hill Tribes, but browsing the net one morning I lighted on the Brigade Games Indian Cavalry from the same WWI range to supplement those Dave Paddock had sent me recently and on the same Colonel Bill 's webshop of course. I now have 14 of these stout fellows to paint, so I made a start this week after a week's holiday in Cornwall. Here are the first of the Bhyklabad Horse, known locally as Aston's Scouts, under the command of Major John Roberts ~
Add caption





















I was inspired to attempt the coloured turbans, even though they would not have been worn on campaign against either the Bhurpas or the Soviets of the S.P.I.F.F, by seeing a wonderfully painted Indian cricket team on the VBCW game at Partizan in the Tent! Sadly, my efforts are very second rate by comparison...






















The yellow central stripe does n't show up too well in either picture I've found, but I hope you get the idea at least from one or other of the pictures. I suppose its the limitations of my iphone camera, but I have tried to edit the pictures without being able to bring up the yellow any more clearly. Whatever, I have another trooper well underway to add to the unit, leaving just ten more to work through, hopefully by the end of the next week. In the meantime though, I'm off to a matinee performance of The Pirates of Penzance, very apt really after last week's sojourn!

Monday, 19 May 2014

Out on manoeuvers {or outmanoeuvered} at Pendawar

A recent game played out here in GHQ between Phil ~ Comrade General 'Red' Robinski and the S.P.I.F.F. ~ and yours truly ~ Brigadier 'Tubby' Bykleigh and the Rhanzlistan Field Force  ~ over twelve game turns and using the current rules of choice for these games, 'Setting the East Ablaze' produced a classic which went right to the wire. Before the start of the game each of us chose five units to make up our initial force. The ten cards comprised the initial deck for activation, together with the 'Event' card and a card for the Bhurpa warriors. In each turn from Turn 5 onwards each of us could choose one extra unit, which units' cards were always added to the bottom of the deck after they had been shuffled for the following turn. The first three photos show, in turn, the general layout of the table and the composition and entry points of each of the opposing forces in Turn 1.
Table layout and dispositions at Turn 1
























Initial S.P.I.F.F. force














The Rhanzlistan Field Force's initial units












The sharper of you will notice that we did n't start on opposite edges of the table. Not our way in these games. After we'd both chosen our initial forces we then diced to see where they would enter along our respective 'edges of the world' using a D x 6 to determine the location. Phil had three possible entry points: 1 - 4 the road in the foreground of picture 1; 5 the central road; and. lastly, 6 the road at the top of the picture. As you can see he threw 5! My choices were : 1 - 4 the pass in the top left of Picture 1; 5 the central road on my 'world edge'; and, lastly, 6 the near left corner in picture 1. As you can see, I threw a 1 ~ an all to ominous indication of what the dice gods had in store for me later!!!
Movement in the rules, if you don't know them, is distinguished between good and difficult terrain, each type determining the number of D x 6 to be used for differing units. We decided that the base terrain tiles were good, while all features were difficult. Arbitrary, but it worked well in the game.
In the early turns, the RFF got rather stuck in the pass due to very low dice scores for movement and the difficult nature of the going, whereas the SPIFF really got a move on from the off!
SPIFF enter Pendawar
















A bottleneck in The Pass














Pendawar falls to the SPIFF














Finally managing to organise my forces, by dint of some decent dice throws, the RFF moved beyond The Pass only to find Pendawar firmly in the possession of the SPIFF and, ominously, their right flank threatened by enemy cavalry and none of their own to be seen anywhere! Taking stock of the situation, Brigadier 'Tubby' Bykleigh decided he must let the terrain guard his flank while he thrust straight for the village to oust the enemy.
The Loyal Tandooris on the RFF right flank














Brigadier Bykleigh oversees the attack from a paddy field!













The RFF moves in to the attack!

















In the meantime, new units were added for the first time. Bykleigh needed cavalry, so the Shropshire Yeomanry were added to his force. They were badly needed to protect the right flank of the RFF's attack. So, where did they come on? You guessed, from the road in the top right of picture 1; as far away as possible from where they were needed! And confronted by extra Soviet cavalry and an armoured car!
Remnants of the Yeomanry bravely press on!



















The Yeomanry met their inevitable fate, let down by the run of the cards, the roll of the dice and being placed in an impossible position by their inept commander. Never the less, the Rolls Royce Armoured Car was on hand ~ unfortunately the recipient of an 'Ammo Low' chance card played by Phil. The two mechanical marvels faced each other in the streets of Pendawar.
Out gunned, but not daunted, the RR armoured car attacks to no avail



















Bhurpas, who had stayed loyal to the Crown, despite the bribes and threats of Robinski, now rose up and attacked the enemy in their midst. One Abdul Boombah bravely rushing forward to bomb the accursed infidel's infernal machine!
Abdul's hour of glory!











Meanwhile, in the outskirts of Pendawar, the RFF's attack was faltering.
Chance does not always favour the brave!



















Despite all the difficulties, the steadfast men of the RFF were pressing the enemy hard and threatening to turn them out of the village. Suddenly, in Turn 10, the SPIFF cavalry rushed into the right flank of their attack, smashing into the Loyal Tandooris.
In the fading light the Tandooris suddenly feel the harsh
edge of the enemy's might.




















Fighting on two fronts proved too much to ask of the gallant Tandoori Rifles and they were cut down mercilessly by their foe, while on their left the Gurkhas were making no progress against the enemy well dug into the buildings on the village's outskirts.
Captain O'Brien gives his all for King and Country!



















Its all up for the RFF's brave lads and their stout commander. Reinforcements have not made it beyond The Pass and the infantry have been badly mauled in the attack. Little effective fighting capability remains and so they quit the field, leaving the SPIFF to plunder and pillage the honest and courageous Bhurpas of Pendawar!
The Remnants



















Despite the trouncing I suffered here, it was a splendid game full of incident, excitement and action. Both of us had our highs and lows, though not in equal measure it needs to be said. While dice did not favour me on the whole, I made two serious errors in the game which led to the overwhelming defeat I suffered in the end. Next time we enter Rhanzlistan we thought we might give Bolt Action a go, although retaining the activation cards to determine which units come into play and then assigning an order dice to them. I'll keep you posted on developments as they happen.

Sunday, 4 May 2014

American Adventurers sighted...

...in Rhanzlistan. I went to the Great Barr Table Top Sale last month with Jon ~ he anted to buy some prepainted 20mm WWII Russian troops and vehicles ~ not really thinking I'd buy anything. I was surprised to see one chap selling heaps of based and undercoated Pulp figures from any number of manufacturers. I bought five, very disciplined I thought, and the two shown below have gone right into he Rhanzlistan back story.
I see them as two American Adventurers, seeking the lost kingdom of Bhladi Bhla, where they might find fame and fortune, although getting it back home might be a problem, you really can't trust those Bhurpas any further than you can spit into a gale! For no other reason than I like to name figures in these Pulp style games after my friends, I decided to call them Joe Paddock and Davy Moore. Any resemblance to living chaps is of course accidental as they say. Here they are ~
Joe Paddock & Davy Moore














They are Copplestone figures of course, although which sets they are from I can't say off hand. They will be setting out on an adventure later in the month I hope.

Friday, 18 April 2014

Flashman at the Pass

Meanwhile, deep in The Pass, we find Flashman Jr about his cunning business, and possibly accidentally aiding the Crown!























The figure is the Empress Miniatures Charity Figure, "Flashman's Grandson"sculpted by Paul Hicks. He costs £3.00 and I got mine at Salute last Saturday. I see him in many scrapes and adventures in Rhanzlistan in the coming months. Of course he will need a ruthless and merciless adversary! And here he is, the Rajah of Rhanzlistan ~























He's a figure from the Mutineer Miniatures Mutineer Command pack. I was taken by the one Phil painted for my Indian Mutiny collection {See Tales from GHQ blog} and have been looking through Mutineer's single figure boxes at shows here and there for one without any success. At Salute on Saturday I drew a blank again, but then the 'Jolly Jocks' kindly opened a pack and sold me him for £1! Wonderful service chaps and, I hope you'll agree, a super addition to Tales from Rhanzlistan!






















Wednesday, 19 March 2014

Bhurpas Add New Firepower


A recent game here in GHQ underlined the Bhurpas' lack of firepower, relying as they did on an ancient muzzle loading monster, The Great Gun Of Bhyklabad. In part it was due to Empress having sold out of the Jazz Age mortar set at Vapnartak! The situation was happily rectified at WMMS last week and here is the proof ~



















I use a very limited palette when painting up my figures for the Bhurpa tribesmen: mainly the Foundry range of White, Black, Conker Brown, Madder Red and Russian Green for the clothing. This helps to give the figures a unified yet varied look on the table I find.
The pack also includes a 'bomber' wielding a Molotov Cocktail ~























I find painting things like bottles has its own issues. I generally paint the bottle grey, highlighted with Boneyard Light. For the liquid in this instance I used a careful wash of the old Games Workshop Brown Ink. Its a shame the picture is a bit washed out, you'll just need to trust me on this occasion, it looks fine here in front of me. Look out for both to make their debut in a game in the near future.

Thursday, 6 March 2014

"Putting one up the Jakzi!"

As followers and casual visitors to my main Blog, Tales From GHQ, will know things have been disrupted here more than somewhat by my health. Thankfully I'm well on the mend and so the much postponed latest exploit of the Rhanzlistan Field Force can now be told...
Wytawar to Jimbai
























In an earlier action we saw the S.P.I.F.F. attempt to break out from its temporary refuge in Jimbai, having been admitted by the Jakzi into the city following their defeat at the hands of Brigadier 'Tubby' Bykleigh and the lads of the RFF! Sir Godfrey has now had time to consider his response and has dispatched one Major Whyte with a strong force to enter the city of Jimbai and chastise the Jakzi, teaching him and the 'loyal' Bhurpas where their true allegiances lie ~
Major Whyte, escorted by elements of the 2nd Gurkhas












As the RFF moves forward, the Loyal Tandooris come under fire from the Bhurpas' antiquated artillery piece, the legendary 'Great Gun of Byklabad' carried of by the Jakzi's ancestor during the confusion of the Great Mutiny in the C19th ~
"Steady, lads!"
























As the locals and livestock flee for their lives fierce fighting breaks out at close quarters amongst the ruins of Wytawar. The Jalfreezi Rifles and the Loyal Tandooris are joined by the Gurkhas in driving the Bhurpas from their strongly held defences ~
Bombs and bayonets devastate the defenders


















Despite the presence of Bhurpa cavalry on his flank, Captain Chester 'Chesty' Gough leads the Shropshire Yeomanry to attack the Bhurpa artillery position ~
Yeomanry threaten the Great Gun of Byklabad















Fighting continues in the hovels of Wytawar, but it seems the Bhurpas have little option but to fall back on Jimbai ~
Bhurpa resistance crumbles in Wytawar



















Major Whyte orders up the No1, Baalti, Battery of his force as movement on the ramparts and turrets of Jimbai have caught his eye ~
Fire!
























A direct hit with the gun's first shot! The Jakzi is killed instantly and his personal entourage stunned! Without his charismatic leadership and the backing of Mustapha Leakh, the 'Mad Prophet of Rhanzlistan', all Bhurpa resistance melts away like the dawn mist ~
The Jakzi suffers a direct hit!

















Another triumph by the lads of the Rhanzlistan Field Force, though at some cost, particularly to the Jalfreezi Rifles who had a hard time clearing the Bhurpas from Wytawar. The game winning shot from the Mountain Battery was somewhat hard to take as I've never found it all that effective when in command of the RFF myself! Now that the Jakzi is removed from the political scene in Jimbai perhaps Prince Kasim may yet regain his throne? No doubt though that Mustapha Leakh may recover and hatch an evil plot to deny the lad his birthright!
The rules we used we Setting the East Ablaze. The figures and terrain are all from my collection: the walls of Jimbai have done duty in the Sudan before now and the buildings of Wytawar are to be found in the Chronicles of Byklabad during the Great Mutiny. Here in GHQ terrain has to have multiple applications to help with storage issues. I don't really mind that myself, but if your sensibilities are inflamed I beg your forgiveness.